- Profession's now last for 10 minutes per energy instead of 5 minutes.
- Added buff details to the vault page.
- Added select all button to app inventory when multi select is enabled.
- Fixed issue that caused an error when battling at the exact point of regenerating energy.
- Minor QoL adjustments to the horse and carriage page.
- Added professions leaderboards.
- Attack/Gather buttons are now disabled when taking a next step.
- Fixed UX when redeeming diamond items.
- Member contributions tab is hidden when viewing a guild war of another guild.
- Added sort by value to app inventory.
- Entering legacy pro mode now deletes profession progress.
- Fixed alliance page showing pending requests.
As we gradually move over to the new "Professions" system, the old "Jobs" mechanic will soon reach its end of life. This means it will no longer be available on the Web App or mobile apps.
In the coming days or weeks, your apps will be updated to include access to the new "Professions" system.
- Improved daily reward UI.
- Added option to move Special Attack button to Normal Attack button in the battle arena.
- The reputation buttons are now highlighted according to your choice.
- Fixed report button on the chat.
- Fixed vault countdown.
Job Changes
- Added ability to convert existing job EXP to the equivalent for the professions. After converting to profession EXP, the job EXP will be set to 0.
- When cancelling a job early, the unused energy points will be returned.
Guild Season Winners Item
- The top 10 guilds of a season will receive an item in the guild bank that displays their position of their season.
- The number of items added in the guild bank is dependent on the number of members in the guild when the season ends.
- You can now post comments on books.
Vault
- Try to guess the Vault's security code and receive a boost when the correct code is entered.
- The code resets every day.
- The code is the same for everyone, so work together to figure it out.
- The code can be between 8 and 12 digits long - longer codes provide stronger boosts.
- Boosts from the Vault last for 2 hours.
- The color of each entered digit changes based on its accuracy:
Blue – The digit is in the code but in the wrong position.
Green – The digit is in the correct position.
Red – The digit is not in the code.
- Each player gets 3 or 4 free guesses, depending on Pleb membership status.
- Additional guesses cost a significant amount of gold.
- You can purchase up to 3 or 4 extra guesses, depending on membership status.
- After reaching your limit, no further attempts can be made until the Vault resets.
More
- Fixed obscure bug that someones caused guilds to receive double the rewards when a season ends.
- Fixed character stats being visible outside of modal.
- Fixed issue that allowed Jobs and Professions to be performed at the same time.
- Due to the various new mechanics involving energy recently, we have increased the mushroom energy limit. Free players now get a limit of **125** per day. Plebs now get a limit of **180** per day.
- We've rebalanced professions across the board, adjusting both level requirements and EXP gained per rank to make progression much more accessible. Previously, the EXP gain was too low, making leveling up a long grind. For example, the first rank now grants 10 profession EXP instead of just 3.
- EXP earned from defeating a player in an active guild war now scales with your level. It’s designed to be roughly on par with the EXP you’d get from attacking an enemy in the Gold Battle Arena tier.
- Fixed bug that allowed PvP when a job is active.
- Fixed bug that returned milliseconds instead of hours when displaying the guild war cooldown.
**Friendly reminder! **The professions system is still in *beta*, which means changes are bound to happen. We know it’ll take some tweaking to get it just right, and that’s exactly why it’s in beta and only accessible on the Web App. We’ve got more updates on the way, but it’ll take some time as we fine-tune the balance and make things more accessible.
Professions - (Beta - Web App only)
- The old job system will be replaced with Professions.
- This feature is currently in beta and is only available on the Web App for now. We expect it to arrive on the app in the next few weeks.
- The old job system will be still be available during the beta. After that, it will be removed from the game.
- Professions EXP now scales with your level instead of being a fixed amount. This change is designed to encourage higher-level players to continue progressing in their profession while offline.
- Job titles and types remain the same, but progress will not carry over due to the introduction of a new leveling system.
- To simplify things, encourage its use outside of regular gameplay, and eliminate confusion around "Job Points," professions will no longer use Job Points. Instead, performing a job will require energy at a rate of 1 energy per 5 minutes of work, which aligns with the standard energy regeneration rate.
- Jobs can be performed for up to 24 hours at a time.
- Players can convert their existing Job Points into energy at a 3:1 ratio. Any leftover Job Points that don’t fit into this conversion will be rounded up to 1 energy point.
- You can now view the users job activity on their profile when they are working.
- Job Points are no longer available for purchase in the Web App.
More
- Changed guild war cooldown from 48 hours to 72 hours.
- Reduced guild war kill amount requirement from 2,000 to 1,500.
- Fixed bug that returned an error 500 on the following pages: guild members, guild activity, guild chat.
- Fixed push notifications for iOS devices.
- Fixed World Boss quick use functionality.
- Fixed Travel item quick use functionality.
- Minor fixes to World Boss attack page.
- Fixed item storage withdrawal on the mobile apps.
- Fixed quest page when navigating to it from the tasks page.
We're making some changes to how we handle old, inactive, low-level accounts. Over the past 6 years, a large number of extremely low-level accounts have been left untouched, taking up space without serving any real purpose. Rather than holding on to them indefinitely in the hopes that their owners might one day return, we’ve decided it’s time to let them go.
We’re only removing accounts that meet very specific conditions:
- The character is below **level 15** and has been completely inactive for at least **60** days.
If an account falls into this category, we’ll send an email beforehand, giving the player a chance to log in and keep their account if they want to. Otherwise, the account will be deleted.
To be clear, this won’t affect active players or even those who have taken a short break. In fact, if you’re reading this, chances are your account is completely safe. If your character is level 15 or higher, your account will remain safe - **even if you take a two-year break**. This change is purely about removing old, abandoned accounts from players who barely played at all.
Anyone who returns after their account has been removed will find it quick and easy to start fresh. Since the level threshold is quite low, reaching it again won’t take much time, especially for those who want to ensure their account remains in the game.
- Updated the battle page. Now it's much easier to seamlessly transition from one enemy to the next on the Battle Arena.
- If you find yourself generating a new enemy by accident, you can disable the button in your settings.
The event kicks off within the next hour. This year, we’ve brought back some past avatars because...just a heads-up... this might be the last Valentine’s event in this format for the foreseeable future.
We’ve mentioned in the past that avatars and event foods won’t always be exclusive to a single event, but since this could be the final Valentine’s event in this style, it’s likely your last chance to grab these avatars hence why we've added more past ones than usual.
That said, we’re not saying goodbye to Valentine’s celebrations entirely. In the future, we’ll still do something to commemorate the occasion but the full event as you know it likely won’t be returning. Instead, next year, we’re planning to introduce a Lunar New Year event, which will give us a lot more creative freedom.
- Reduced max cap of guilds to the following:
Guild Power Rank 1 -> from 80 to **50**
Guild Power Rank 2 -> from 90 to **55**
Guild Power Rank 3 -> from 100 to **60**
Guild Power Rank 4 -> from 115 to **70**
Guild Power Rank 5 -> from 130 to **80**
**Note: **Guilds with more members than allowed will be unable to gain guild experience, do tasks, activate raids, etc. until they are under the member limit.
- Material name is clickable on the gathering page.
- Added item dump quantity to the item inspection page.
- You can now search for multiple items at once in the item dump with a single click.
- The item dump now displays its contents, so you can see what’s inside.
- Guilds can no longer send consecutive invites to the same user, reducing invite spam.
- Added an option in the preferences page to hide your pet during battle.
- Added an option in the notifications fillter page to hide join party notifications.
- Changing the position of toast alerts now works correctly on the Web App.
- Added "Mushroom of Energy (Untradable)" to the NPC store, mainly for guilds to buy for their members to prevent reselling instead of using them.
- Fixed an issue where some players’ interaction pages would trigger a "500" error.
- Fixed a bug where the trade items amount notice showed 5 instead of 10.
- Updated the gather toast UI for a cleaner look.
- Dark mode is now enabled by default on new accounts.
- Added world boss rewards to notifications.
- Fixed push notifications link for jobs.
- Improved loading of quests on slower devices.
- Fixed email confirmation link when changing email addresses.
- Guilds now obtain 1 or 2 guild EXP (random) per material during a raid.
- Added setting to disable interaction notifications (like waving).
- The quest page now remembers your selected tab.
- Fixed guild leaderboards content being above the player pop-up.
- Fixed guild armory app filter for selected items.
- Able to search for users by their user ID.
The upcoming events for this year have been scheduled! Take a look at the events page to check out the dates.
Valentine's has never been one of our standout events. Compared to major holidays like Christmas or Easter, Valentine's Day is relatively small in scale and significance. The timing can be tricky too - it can sometimes clash with other holiday events in a way that doesn't quite work (depending on the timing of its neighboring events). To be honest, we'd prefer to discontinue it entirely, but that would create too large a gap between the Winter Holidays and Easter events - especially if Easter is late. So, we're scaling back the event to just 1 week instead of 10 days
The first event of the year - the Valentine's mini-event - starts on Monday February 10th.
- Fixed daily tasks countdown showing "refreshing" all the time (Mobile App only)
- Fixed weekly tasks countdown not showing days on Monday after reset
- Added missing "gauntlet" item type filter on the guild armoury page.
- Fixed broken tabs navigation on the collection page that occurred on low resolution devices.
- Fixed legacy mode text when using dark mode.
- Added the ability to turn off guild invites.
- Removed level cap from crafting. However, the speed of the crafting action is no longer affected when the level is above 100.
- Added a way to change the position of the material pop-up when crafting.
- Fixed background colour of the item material pop-up when crafting.
- Fixed avatar and background preview on the item pop-up in chat.
- Fixed bug that caused an error for some people when accessing the crafting page.
- Fixed a bug that allowed users to change their username under the 6 character limit.
Some of these changes were inspired by suggestions shared in the #suggestions channel on our official Discord server. If you have more ideas, we’d love to hear them - share your thoughts with us!
- Added the ability to gather all materials at a node at the expense of 1 energy point.
- Improved material gather page.
- Added number of remaining materials on the page.
- Added a little hint box on the gather page, notifying new players that if they improve their tools, they will receive more material.
- Added border to personal message on the chat.
- Changed border color of announcement chat message.
- Fixed name and timestamp color at light theme on chat.
- Changed guild armoury item request form to a number input instead of a range.
- Fixed chat links to the market, inspection page, and library when viewing an item via the chat on mobile. You will need to restart the app for this to take effect.
- We're moving the suggestions category to Discord so we can keep a better track of the suggestions.
- Removed the suggestion voting task.
As we shared in our recent Discord announcement, we’ve made some changes to the development of SimpleMMO. Mike, the developer, has recently been overhauling the games server structure, setting it up to allow more developers to the team. Now, Mike will be taking a step back and will be primarily focusing on server architecture and maintenance, while Y0mu takes the reins on the game's development.
We’re starting with a few minor tweaks... mostly bug fixes - small enough that you probably won't notice them. But rest assured, we’re working hard behind the scenes to keep improving SimpleMMO.
Watch this space!