GAME UPDATES The lightweight text-based MMORPG

Join over 400,000 players and enjoy the best MMORPG experience in the simplest way.

Recent Updates

- Fixed push notifications for iOS devices.

- Fixed World Boss quick use functionality.
- Fixed Travel item quick use functionality.
- Minor fixes to World Boss attack page.
- Fixed item storage withdrawal on the mobile apps.
- Fixed quest page when navigating to it from the tasks page.

We're making some changes to how we handle old, inactive, low-level accounts. Over the past 6 years, a large number of extremely low-level accounts have been left untouched, taking up space without serving any real purpose. Rather than holding on to them indefinitely in the hopes that their owners might one day return, we’ve decided it’s time to let them go.

We’re only removing accounts that meet very specific conditions:
- The character is below **level 15** and has been completely inactive for at least **60** days.

If an account falls into this category, we’ll send an email beforehand, giving the player a chance to log in and keep their account if they want to. Otherwise, the account will be deleted.

To be clear, this won’t affect active players or even those who have taken a short break. In fact, if you’re reading this, chances are your account is completely safe. If your character is level 15 or higher, your account will remain safe - **even if you take a two-year break**. This change is purely about removing old, abandoned accounts from players who barely played at all.

Anyone who returns after their account has been removed will find it quick and easy to start fresh. Since the level threshold is quite low, reaching it again won’t take much time, especially for those who want to ensure their account remains in the game.

- Updated the battle page. Now it's much easier to seamlessly transition from one enemy to the next on the Battle Arena.
- If you find yourself generating a new enemy by accident, you can disable the button in your settings.

The event kicks off within the next hour. This year, we’ve brought back some past avatars because...just a heads-up... this might be the last Valentine’s event in this format for the foreseeable future.

We’ve mentioned in the past that avatars and event foods won’t always be exclusive to a single event, but since this could be the final Valentine’s event in this style, it’s likely your last chance to grab these avatars hence why we've added more past ones than usual.

That said, we’re not saying goodbye to Valentine’s celebrations entirely. In the future, we’ll still do something to commemorate the occasion but the full event as you know it likely won’t be returning. Instead, next year, we’re planning to introduce a Lunar New Year event, which will give us a lot more creative freedom.

- Reduced max cap of guilds to the following:
Guild Power Rank 1 -> from 80 to **50**
Guild Power Rank 2 -> from 90 to **55**
Guild Power Rank 3 -> from 100 to **60**
Guild Power Rank 4 -> from 115 to **70**
Guild Power Rank 5 -> from 130 to **80**
**Note: **Guilds with more members than allowed will be unable to gain guild experience, do tasks, activate raids, etc. until they are under the member limit.

- Material name is clickable on the gathering page.
- Added item dump quantity to the item inspection page.

- You can now search for multiple items at once in the item dump with a single click.
- The item dump now displays its contents, so you can see what’s inside.
- Guilds can no longer send consecutive invites to the same user, reducing invite spam.
- Added an option in the preferences page to hide your pet during battle.
- Added an option in the notifications fillter page to hide join party notifications.
- Changing the position of toast alerts now works correctly on the Web App.
- Added "Mushroom of Energy (Untradable)" to the NPC store, mainly for guilds to buy for their members to prevent reselling instead of using them.
- Fixed an issue where some players’ interaction pages would trigger a "500" error.
- Fixed a bug where the trade items amount notice showed 5 instead of 10.
- Updated the gather toast UI for a cleaner look.
- Dark mode is now enabled by default on new accounts.

- Added world boss rewards to notifications.
- Fixed push notifications link for jobs.
- Improved loading of quests on slower devices.
- Fixed email confirmation link when changing email addresses.

- Guilds now obtain 1 or 2 guild EXP (random) per material during a raid.
- Added setting to disable interaction notifications (like waving).
- The quest page now remembers your selected tab.
- Fixed guild leaderboards content being above the player pop-up.
- Fixed guild armory app filter for selected items.
- Able to search for users by their user ID.

The upcoming events for this year have been scheduled! Take a look at the events page to check out the dates.

Valentine's has never been one of our standout events. Compared to major holidays like Christmas or Easter, Valentine's Day is relatively small in scale and significance. The timing can be tricky too - it can sometimes clash with other holiday events in a way that doesn't quite work (depending on the timing of its neighboring events). To be honest, we'd prefer to discontinue it entirely, but that would create too large a gap between the Winter Holidays and Easter events - especially if Easter is late. So, we're scaling back the event to just 1 week instead of 10 days

The first event of the year - the Valentine's mini-event - starts on Monday February 10th.

- Fixed daily tasks countdown showing "refreshing" all the time (Mobile App only)
- Fixed weekly tasks countdown not showing days on Monday after reset
- Added missing "gauntlet" item type filter on the guild armoury page.
- Fixed broken tabs navigation on the collection page that occurred on low resolution devices.
- Fixed legacy mode text when using dark mode.

- Added the ability to turn off guild invites.
- Removed level cap from crafting. However, the speed of the crafting action is no longer affected when the level is above 100.
- Added a way to change the position of the material pop-up when crafting.
- Fixed background colour of the item material pop-up when crafting.
- Fixed avatar and background preview on the item pop-up in chat.
- Fixed bug that caused an error for some people when accessing the crafting page.
- Fixed a bug that allowed users to change their username under the 6 character limit.

Some of these changes were inspired by suggestions shared in the #suggestions channel on our official Discord server. If you have more ideas, we’d love to hear them - share your thoughts with us!

- Added the ability to gather all materials at a node at the expense of 1 energy point.
- Improved material gather page.
- Added number of remaining materials on the page.
- Added a little hint box on the gather page, notifying new players that if they improve their tools, they will receive more material.
- Added border to personal message on the chat.
- Changed border color of announcement chat message.
- Fixed name and timestamp color at light theme on chat.
- Changed guild armoury item request form to a number input instead of a range.

- Fixed chat links to the market, inspection page, and library when viewing an item via the chat on mobile. You will need to restart the app for this to take effect.
- We're moving the suggestions category to Discord so we can keep a better track of the suggestions.
- Removed the suggestion voting task.

As we shared in our recent Discord announcement, we’ve made some changes to the development of SimpleMMO. Mike, the developer, has recently been overhauling the games server structure, setting it up to allow more developers to the team. Now, Mike will be taking a step back and will be primarily focusing on server architecture and maintenance, while Y0mu takes the reins on the game's development.

We’re starting with a few minor tweaks... mostly bug fixes - small enough that you probably won't notice them. But rest assured, we’re working hard behind the scenes to keep improving SimpleMMO.

Watch this space!

- We have added a **Level 0 Nebula Core** that is dropped solely according to the users activity. These items will drop more often than any other cores.
- The Level 0 Nebula Core offers a small chance to obtain any pack from level 1 to the ultimate pack as well as silver and keys.

Please note that the activity tracker will only account for activity occurring after this update. As a result, there may be a delay before it recognizes your activity and issues a Level 0 core.

- Increased the chance to obtain ultimate cores by 100%.
- Increased the chance to obtain level 3 cores by 50%.
- Adjusted the rewards in the ultimate cores so that there is an equal chance (with the exception of the cards) of obtaining any of the rarer rewards such as the glitched avatars or tools. Essentially, the tools and avatars have been increased to 5% each. The card rates have been decreased to a combined chance of 20%. We deemed the previous rates to be too low given the rarity of the ultimate cards themselves.
- When opening cores, there is now a small chance to obtain the next level core. For instance, a level 1 core may drop a level 2 core.

While the rates remain unchanged since the last card event, we're aware and understand some of the frustration around how often the Nebula Cores drop.

We have made the following changes:

- Reduced the globally applied cooldown for level 1 drops from 2 minutes to 1 minute. This means at least one minute must elapse since the last drop before another user can obtain a core. The game now can now randomly drop a maximum of 1,440 **level 1** cards per day (previously 720). This cooldown only applies to level 1 and does not affect any other levels. The cooldown is there to ensure there is not a huge influx of cores over a short period of time.
- Reduced the globally applied cooldown for level 2 drops from 8 minutes to 5 minutes. The same concept above applies.

We will continue to monitor the situation over the weekend and the start of next week.

Orphanage Rework
We've revamped the orphanage system to include three tiers, each offering progressively stronger benefits:
- The orphanage page now clearly displays all tiers and their associated boosts.
- Boosts can be stacked. If the community reaches tier 3 immediately, then all of the boosts will be applied on the account in one go.
- Each tier lasts 2 hours. It’s theoretically possible to have boosts for 6 hours straight if each tier is activated immediately after the prior one ends.
- The donation target for the orphanage no longer changes daily based on whether it's been reached. Instead, it will be adjusted every few weeks or months, depending on how often players have been hitting the goal.
- It can take up to 5 minutes for the effects to be applied on your account after the tier has been reached.
- The effects from the orphanage can be seen in the “Character” page.

Orphanage API
Because of the changes to the orphanage, the old orphanage API endpoint (/v1/orphanage) will no longer be updated. Instead (/v2/orphanage) must be used. The new response format can be seen on the public API page.

Travel Gold Changes
- The gold is no longer hard capped at 50,000 gold. After a player has reached level 50,000, the maximum gold they can find when taking a step slowly increases. However we’ve implemented a diminishing returns effect so each subsequent level will have a smaller effect on the gold cap.
- Slightly expanded the range for random gold rewards when traveling.

New Items
4,000+ new items have been added to SimpleMMO!

- 460+ Weapons
- 460+ Armour
- 450+ Greaves
- 450+ Boots
- 450+ Gauntlets
- 450+ Helmet
- 450+ Shield
- 750+ Amulets
- 35+ Collectables

Introducing the Hellish, Archangel, and Archmage equipment sets (designed by Redd994) .

Rate Changes
Due to the growing number of celestial items with each content update, we have adjusted the rates for silver and gold chests.

Celestial rate for gold chests increased by 40%.
Celestial rate for silver chests increased by 33%.

The new rates can be seen on the chest page via Mahols Hut.