- Added diamond conversion amount to orphanage and sanctuary.
- Added sanctuary donations to guild activity.
- Fixed sprint button on app.
- Fixed mobile app not behaving correctly when friends pop-up is closed.
- Fixed market when filtering by not collected.
- Fixed "Remove Friend" button for legacy friends.
- Fixed issue that caused accounts to have their deletion delayed.
Guild Sanctuary
Much like the orphanage, donate to the guild sanctuary to give your guild EXP buffs. You can access this in your guild page. The sanctuary is tied to your guild, meaning only your guild will reap the rewards.
Friend System Rework
We've reworked the friend system to work like a traditional friend system. A friend must be a mutual agreement, meaning a friend request must be accepted. All previous "friends" can be found in the legacy tab.
Gradient System Rework
We've reworked the internals of the gradient system so its easier to create new gradients. You can also make as many gradients as you like (previously it was limited due to a technical flaw).
More
- Fixed bug when tasks were not being generated when viewing quests.
- Improved preferences and safe mode UI.
- Added untradable auto-add priority toggle at crafting.
- Added guild task completion notification for higher ups.
- Add market filter by not collected.
- Fixed bug when being banned from chat and the error was not displaying correctly.
- Fixed sprint time freezing and sometimes showing wrong date information.
- Fixed stat upgrade/downgrade indicators.
- Improved tooltip experience on mobile devices.
- Fixed multiple dumping items not showing the correct message.
We’re aware that the current quest system has created an issue where top-tier players (those with a very high number of quest points) can quickly burn through all their quests, injecting a lot of gold into the economy. On top of that, they’re able to keep going by buying diamonds from the market, effectively making the quest system self-sustaining. The problem has become worse recently due to the new EXP scaling which means they are also able to level up at an unprecedented rate.
Our goal is to stop this from happening. To put it simple… we don’t want quests to be self-sustainable through the diamond market, especially not in a way that creates an endless loop for high-level players. Also, quests are not meant to be a main source of EXP. The EXP numbers themselves aren't much of an issue, the issue is how fast players can use their quest points and then instantly refill them over and over again (as long as there are diamonds available in the market) making it incredibly quick to obtain vast amount of experience points.
To address this, we’re making the following changes:
- Adjusted QP tier pricing. We’ve slightly reduced the diamond cost for the lower tiers. This makes it easier for players with just a few diamonds to top up their quest points. However, we’ve significantly increased the price for the higher tiers. This is to prevent abuse from players with a very large number of quest points. Refilling will now be a little easier for the average player (since they’re not the problem) but it will be much harder for those trying to endlessly generate gold by cycling through high quest point counts.
- Removed 4x and 5x quest options.
- Increased unlock requirement for 3x quests. You now need to complete 200 quests to unlock 3x quests (up from 50).
- Fixed "403" error occurring in chat for older Android devices.
- Added more level up messages.
- Added sprint countdown
- Added guild tasks to public API
- Improved library UI
- Adde option to favourite avatar in collection
- Fixed bug that broke profile tabs
- Added push notification for professions.
- Added quests to legacy mode.
- Fixed library tag filters on the app.
- Fixed guild armory ordering for value and type.
- Fixed chat for low level players.
- Fixed guild wars kill counter displaying members kills as opponent kills.
- Fixed quantity issue when adding items to a trade on the app.
- Fixed 25% button when refilling energy.
- Fixed location count number.
- Fixed guild activity page.
- Fixed crafting page when navigating to it from the tasks page on iOS.
Added a clearer prompt on the professions page to guide users through converting job points and highlight the convert button.
- Improved Horse and Carriage UI.
- Removed the knight and job push notification option.
- Refined the web app menu dropdown interface.
- Fixed reply notifications on the discussion board.
- Introduced an option to disable guild war declaration notifications.
- Tweaked the lottery UI with minor visual improvements.
- Updated the tasks page so expedition links now work correctly.
- Resolved the ghost step workaround issue.
- Added an explanation of user roles within the chat.
- Updated the chat tags helper interface.
Quest Rework
We have reworked how the quest system works to make it less tedious to complete.
- Updated the quest page.
- Improved quest UX + UI.
- Added the ability to auto-perform quests. This allows you to auto-perform the quest every 5/10s (depending on pleb membership) while the window is active.
- Added ability to complete multiple quests with a single button press. This scales from 1x to 5x with the use of a single button. You can unlock these options by performing X number of quests over the past 10 minutes.
- Due to the addition of both the auto-quest feature, and the ability to perform multiple quests with one click, we are retiring the use of Knights. Your retired knight can be found on the quest page, but it no longer can embark on any quests.
- Quests EXP now scales with your level.
- Gold remains untouched.
Jobs
- The jobs page has now been replaced by "Professions". You will soon receive an update on your device which will give you access to the new area.
- All job progress should automatically transfer to professions. No progress will be lost. If it doesn’t, try switching to another profession and then back again. This should resolve the issue.
More
- Added quick refill buttons to the energy/quest point refill page to help prevent paying more diamonds than needed if slightly going over a breakpoint.
- Profession's now last for 10 minutes per energy instead of 5 minutes.
- Added buff details to the vault page.
- Added select all button to app inventory when multi select is enabled.
- Fixed issue that caused an error when battling at the exact point of regenerating energy.
- Minor QoL adjustments to the horse and carriage page.
- Added professions leaderboards.
- Attack/Gather buttons are now disabled when taking a next step.
- Fixed UX when redeeming diamond items.
- Member contributions tab is hidden when viewing a guild war of another guild.
- Added sort by value to app inventory.
- Entering legacy pro mode now deletes profession progress.
- Fixed alliance page showing pending requests.
As we gradually move over to the new "Professions" system, the old "Jobs" mechanic will soon reach its end of life. This means it will no longer be available on the Web App or mobile apps.
In the coming days or weeks, your apps will be updated to include access to the new "Professions" system.
- Improved daily reward UI.
- Added option to move Special Attack button to Normal Attack button in the battle arena.
- The reputation buttons are now highlighted according to your choice.
- Fixed report button on the chat.
- Fixed vault countdown.
Job Changes
- Added ability to convert existing job EXP to the equivalent for the professions. After converting to profession EXP, the job EXP will be set to 0.
- When cancelling a job early, the unused energy points will be returned.
Guild Season Winners Item
- The top 10 guilds of a season will receive an item in the guild bank that displays their position of their season.
- The number of items added in the guild bank is dependent on the number of members in the guild when the season ends.
- You can now post comments on books.
Vault
- Try to guess the Vault's security code and receive a boost when the correct code is entered.
- The code resets every day.
- The code is the same for everyone, so work together to figure it out.
- The code can be between 8 and 12 digits long - longer codes provide stronger boosts.
- Boosts from the Vault last for 2 hours.
- The color of each entered digit changes based on its accuracy:
Blue – The digit is in the code but in the wrong position.
Green – The digit is in the correct position.
Red – The digit is not in the code.
- Each player gets 3 or 4 free guesses, depending on Pleb membership status.
- Additional guesses cost a significant amount of gold.
- You can purchase up to 3 or 4 extra guesses, depending on membership status.
- After reaching your limit, no further attempts can be made until the Vault resets.
More
- Fixed obscure bug that someones caused guilds to receive double the rewards when a season ends.
- Fixed character stats being visible outside of modal.
- Fixed issue that allowed Jobs and Professions to be performed at the same time.
- Due to the various new mechanics involving energy recently, we have increased the mushroom energy limit. Free players now get a limit of **125** per day. Plebs now get a limit of **180** per day.
- We've rebalanced professions across the board, adjusting both level requirements and EXP gained per rank to make progression much more accessible. Previously, the EXP gain was too low, making leveling up a long grind. For example, the first rank now grants 10 profession EXP instead of just 3.
- EXP earned from defeating a player in an active guild war now scales with your level. It’s designed to be roughly on par with the EXP you’d get from attacking an enemy in the Gold Battle Arena tier.
- Fixed bug that allowed PvP when a job is active.
- Fixed bug that returned milliseconds instead of hours when displaying the guild war cooldown.
**Friendly reminder! **The professions system is still in *beta*, which means changes are bound to happen. We know it’ll take some tweaking to get it just right, and that’s exactly why it’s in beta and only accessible on the Web App. We’ve got more updates on the way, but it’ll take some time as we fine-tune the balance and make things more accessible.
Professions - (Beta - Web App only)
- The old job system will be replaced with Professions.
- This feature is currently in beta and is only available on the Web App for now. We expect it to arrive on the app in the next few weeks.
- The old job system will be still be available during the beta. After that, it will be removed from the game.
- Professions EXP now scales with your level instead of being a fixed amount. This change is designed to encourage higher-level players to continue progressing in their profession while offline.
- Job titles and types remain the same, but progress will not carry over due to the introduction of a new leveling system.
- To simplify things, encourage its use outside of regular gameplay, and eliminate confusion around "Job Points," professions will no longer use Job Points. Instead, performing a job will require energy at a rate of 1 energy per 5 minutes of work, which aligns with the standard energy regeneration rate.
- Jobs can be performed for up to 24 hours at a time.
- Players can convert their existing Job Points into energy at a 3:1 ratio. Any leftover Job Points that don’t fit into this conversion will be rounded up to 1 energy point.
- You can now view the users job activity on their profile when they are working.
- Job Points are no longer available for purchase in the Web App.
More
- Changed guild war cooldown from 48 hours to 72 hours.
- Reduced guild war kill amount requirement from 2,000 to 1,500.
- Fixed bug that returned an error 500 on the following pages: guild members, guild activity, guild chat.
- Fixed push notifications for iOS devices.
- Fixed World Boss quick use functionality.
- Fixed Travel item quick use functionality.
- Minor fixes to World Boss attack page.
- Fixed item storage withdrawal on the mobile apps.
- Fixed quest page when navigating to it from the tasks page.
We're making some changes to how we handle old, inactive, low-level accounts. Over the past 6 years, a large number of extremely low-level accounts have been left untouched, taking up space without serving any real purpose. Rather than holding on to them indefinitely in the hopes that their owners might one day return, we’ve decided it’s time to let them go.
We’re only removing accounts that meet very specific conditions:
- The character is below **level 15** and has been completely inactive for at least **60** days.
If an account falls into this category, we’ll send an email beforehand, giving the player a chance to log in and keep their account if they want to. Otherwise, the account will be deleted.
To be clear, this won’t affect active players or even those who have taken a short break. In fact, if you’re reading this, chances are your account is completely safe. If your character is level 15 or higher, your account will remain safe - **even if you take a two-year break**. This change is purely about removing old, abandoned accounts from players who barely played at all.
Anyone who returns after their account has been removed will find it quick and easy to start fresh. Since the level threshold is quite low, reaching it again won’t take much time, especially for those who want to ensure their account remains in the game.
- Updated the battle page. Now it's much easier to seamlessly transition from one enemy to the next on the Battle Arena.
- If you find yourself generating a new enemy by accident, you can disable the button in your settings.
The event kicks off within the next hour. This year, we’ve brought back some past avatars because...just a heads-up... this might be the last Valentine’s event in this format for the foreseeable future.
We’ve mentioned in the past that avatars and event foods won’t always be exclusive to a single event, but since this could be the final Valentine’s event in this style, it’s likely your last chance to grab these avatars hence why we've added more past ones than usual.
That said, we’re not saying goodbye to Valentine’s celebrations entirely. In the future, we’ll still do something to commemorate the occasion but the full event as you know it likely won’t be returning. Instead, next year, we’re planning to introduce a Lunar New Year event, which will give us a lot more creative freedom.
- Reduced max cap of guilds to the following:
Guild Power Rank 1 -> from 80 to **50**
Guild Power Rank 2 -> from 90 to **55**
Guild Power Rank 3 -> from 100 to **60**
Guild Power Rank 4 -> from 115 to **70**
Guild Power Rank 5 -> from 130 to **80**
**Note: **Guilds with more members than allowed will be unable to gain guild experience, do tasks, activate raids, etc. until they are under the member limit.
- Material name is clickable on the gathering page.
- Added item dump quantity to the item inspection page.
- You can now search for multiple items at once in the item dump with a single click.
- The item dump now displays its contents, so you can see what’s inside.
- Guilds can no longer send consecutive invites to the same user, reducing invite spam.
- Added an option in the preferences page to hide your pet during battle.
- Added an option in the notifications fillter page to hide join party notifications.
- Changing the position of toast alerts now works correctly on the Web App.
- Added "Mushroom of Energy (Untradable)" to the NPC store, mainly for guilds to buy for their members to prevent reselling instead of using them.
- Fixed an issue where some players’ interaction pages would trigger a "500" error.
- Fixed a bug where the trade items amount notice showed 5 instead of 10.
- Updated the gather toast UI for a cleaner look.
- Dark mode is now enabled by default on new accounts.